An exploration of game engine architecture, cross-platform Vulkan, ImGui, JoltPhysics (used in Horizon Forbidden West), ECS and C# scripting, with particualr attention to creating API's for ML training.
GitHub RepositoryAn adaptation of the idea of BloodHound from cybersecurity, brought to the world of model architectures and policies to be able to extract insight across checkpoints about the state of the gradients with architecture-aware visuals.
GitHub RepositoryAs part of my PhD journey, implementing various model architectures (from a diagonal gaussian, to transformers) and training algorithms (PPO, DPO, etc.) in a modular and extensible framework to be able to run experiments on RL training of models. My goal is to establish consistent metrics, visualisations, compatibility with GradientHound for debugging, and tracking of hyperparameters and results across runs, whilst enabling quick iteration of new research ideas.
This project is currently private and in active development.
Taking things to the next level by enabling multiplayer functionality and integrating A.I. as a game master and world designer.
This project is currently private and in active development.
US20250343728 - Application ID: 18651871
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