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Adrian Mircea Nenu computo, ergo sum
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nanoMMO - Building an MMO

A YouTube series building an MMORPG from scratch, client and server, with the focus on the engineering around the game: a raylib and ImGui client, a C++ server kept in sync over protobuf and Asio, accounts in MySQL with Argon2id, Redis login tokens, Prometheus and Grafana, profiling with perf and Tracy, and Docker and CI throughout. Like Karpathy's nanochat, the code is kept minimal and easy to hack on, and tagged at each step of each episode.
C++ Networking Observability Video series

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Latest writing

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Training a 14M GPT to Generate Children Stories in 20 Minutes: Pretraining, SFT, and Direct Preference Optimization

End to end implementation, parameter and architecture analysis, and light evaluation of the checkpoints

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Could Actor Systems Be All We Need for Agentic AI Workflows

Are We Reinventing the Wheel of Actor Systems as We Develop Agentic Orchestration for AI?

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Is Computer Science a Worthwhile Pursuit Today?

As of 2026, It Will Most Certainly Endure the Test of Time, Albeit With a Raised Bar of Expectations

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