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Adrian Mircea Nenu computo, ergo sum
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ML-Enabled Game Engine (Hades)

An exploration of game-engine architecture: cross-platform Vulkan, WebGL, ImGui, JoltPhysics (used in Horizon Forbidden West), SoLoud, ECS, and C++ scripting, with particular attention to creating APIs for ML training.
C++ Vulkan ECS ML

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Training a 14M GPT to Generate Children Stories in 20 Minutes: Pretraining, SFT, and Direct Preference Optimization

End to end implementation, parameter and architecture analysis, and light evaluation of the checkpoints

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Could Actor Systems Be All We Need for Agentic AI Workflows

Are We Reinventing the Wheel of Actor Systems as We Develop Agentic Orchestration for AI?

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Is Computer Science a Worthwhile Pursuit Today?

As of 2026, It Will Most Certainly Endure the Test of Time, Albeit With a Raised Bar of Expectations

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